Global Mobile Augmented Reality Market Size, Status and Forecast to 2021



The analysts forecast the 
global augmented reality market to grow at a CAGR of 65.24% during the period 2017-2021.
AR technology is used to blend digital content into the physical world. Computer-generated images of an individual's surroundings along with relevant information are displayed in a user’s field of vision. The technology enhances user experience through mobiles apps developed specifically for using AR. The concept of AR has existed for several decades, although it has just gain popularity. The technology has the capability to cater to all industries and fulfills the need to connect the real world with the virtual world.

Download Sample Report @ 
https://www.wiseguyreports.com/sample-request/918504-global-mobile-augmented-reality-market-2017-2021 

For more information or any query mail at sales@wiseguyreports.com

Covered in this report 

The report covers the present scenario and the growth prospects of the global augmented reality market for 2017-2021. To calculate the market size, the report considers the revenue generated by vendors developing engines, software, and hardware for a device. The report also considers the revenue generated from the various sources such as paid AR apps, advertisements within AR apps, In-app purchases, revenue generated by AR vendors that develop mobile advertisements for third parties such as PepsiCo and Volkswagen, revenue generated by vendors developing AR apps for sectors such as healthcare, retail, real estate, and industrial and sale of HMDs and smart glasses.

The market is divided into the following segments based on geography: 
• Americas 
• APAC 
• EMEA

The report, Global Augmented Reality Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors 
• Apple 
• Atheer Labs 
• Augmented Pixels 
• Aurasma 
• Blippar 
• Catchoom 
• Cinoptics 
• DAQRI 
• HTC 
• Meta 
• NGRAIN 
• Laster Technologies 
• Lumus 
• ODG 
• Optinvent 
• Qualcomm 
• Rockwell Collins 
• Sensics 
• Sieko Epson 
• Technical Illusions 
• Thales 
• Total Immersion 
• Vuzix 
• WeAR Studio 
• Wikitude 
• Zappar 

Other prominent vendors 
• Abbott Vascular 
• Abiomed 
• AtriCure 
• Biosensors International 
• Biotronik 
• BioVentrix 
• C. R. Bard

Market driver 
• Increasing dependence on apps and proliferation of AR apps for numerous activities 
• For a full, detailed list, view our report

Market challenge 
• Lack of AR content 
• For a full, detailed list, view our report

Complete Report Details @ 
https://www.wiseguyreports.com/reports/918504-global-mobile-augmented-reality-market-2017-2021 

Market trend 
• Use of SLAM technology 
• For a full, detailed list, view our report

Key questions answered in this report 
• What will the market size be in 2021 and what will the growth rate be? 
• What are the key market trends? 
• What is driving this market? 
• What are the challenges to market growth? 
• Who are the key vendors in this market space? 
• What are the market opportunities and threats faced by the key vendors? 
• What are the strengths and weaknesses of the key vendors?

Table Of Contents – Major Key Points

PART 01: Executive summary 

PART 02: Scope of the report 
• Definitions 
• Market size calculation and segmentation 
• Application segments 
• End-user segments 
• Geographical segmentation 
• Vendor segmentation 
• Common currency conversion rates

PART 03: Market research methodology 
• Research methodology 
• Economic indicators 

PART 04: Introduction 
• Key market highlights 
• History 

PART 05: Technology landscape 
• Technology life cycle 

PART 06: Mobile AR value chain 

PART 07: Market size and forecast 
• Potential average revenue per user (ARPU) 
• Five forces analysis 

PART 08: Market segmentation by application 

PART 09: Market segmentation by end-user 
• Enterprise 
• Consumer 

PART 10: Geographical segmentation 
• Mobile AR market in EMEA 
• Mobile AR market in Americas 
• Mobile AR market in APAC 

PART 11: Market drivers 
• Increasing dependence on apps and proliferation of AR apps for numerous activities 
• Use of AR technology to make advertising more effective 
• Adoption of crowdfunding strategy 
• Growing smartphone and tablet market in APAC 
• Growing awareness of AR technology 

PART 12: Impact of drivers 

PART 13: Market challenges 
• Hardware limitations 
• Lack of content 
• Stringent government regulations 
• Lack of interoperability across mobile platforms 

………..CONTINUED

For more information or any query mail at sales@wiseguyreports.com

Buy This Report @ 
https://www.wiseguyreports.com/checkout?currency=one_user-USD&report_id=918504 



Comments